The Ninja Warriors Once Again 19 ? The Ninja Warriors

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The Ninja Warriors (also known every bit The Ninja Warriors Again in Japan, The Ninja Warriors: New Generation in Europe) is a side-scrolling Beat 'em Upward adult by Natsume and released by Taito for the Super Nintendo Entertainment System in 1994. It is loosely based on the 1987 Taito arcade game The Ninja Warriors, being more of a remake of the original than a port. Again is single aeroplane beat-'em-upward much like its predecessor, only it has a bigger emphasis on Final Fight-manner combos and input-based special moves, equally well as multiple playable characters.

In a dystopian future where the population of an unspecified state has been oppressed by the military machine and Brainwashed. The leader of this nation is known as Banglar the Tyrant. The only hope for this broken guild is a small hush-hush resistance with plans of assassinating Banglar using three androids. Development of the androids was a lengthy process and due to Banglar's forces beating them back literally to their very doorstep, The resistance had no choice but to acceleration the androids untested.

The player can option from the strong Ninja, the balanced Kunoichi or the fast Kamaitachi. Each graphic symbol has a combination of throws, basis attacks and jumping attacks. Each also has a gauge that fills up over time. In one case the gauge is total, a portion of it tin can exist used to add a stronger attack to the stop of a character's basis combo or the entire gauge can be used to bargain impairment to every enemy on screen. If you get knocked down while the guess is filling up, the entire gauge will be depleted.

The game features 9 stages, with distinct bosses, a variety of mooks who can go off the edges of the screen fifty-fifty though yous can't, and really cool music.

Announced in 2018, a remake in a similar vein to that of Wild Guns: Reloaded, that being The Ninja Saviors: Return of the Warriors (The Ninja Warriors: Once Once again in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake volition be released on the Nintendo Switch and PlayStation four on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and Oct 15th in the US.


This game provides examples of:

  • Action Bomb: Your characters accident up at the cease to destroy the Big Bad's HQ in a massive explosion.
  • Action Robot Girl: Kunoichi, and in the remake, Yaksha.
  • Adaptational Badass:
    • Banglar. In The Ninja Warriors, he was a Naught-Effort Boss who offered footling resistance. In this game, he pilots a automobile that spawns deadly laser walls, summons grunts like no tomorrow, and can't exist injure by your regular attacks. In the remake, he adds more laser walls including ane around himself, and as well has ii turrets that burn down beams across the flooring.
    • Gigant, the first dominate in the game was rather piece of cake thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar'due south forces roll out an improved version with a noticeable HP increase, an Immunity to Flinching against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest y'all forget, the phase 6 bosses are modified Gigants... and both besides gain his new capabilities.
    • In the remake, Yamori throws six bombs each time instead of two, making his flop assail far more tricky to avert.
    • The remake has Silverman'southward Impale Sat laser slowly hunt towards the player earlier it expires, instead of just staying in one location.
    • Zelos in the remake has the ability to get into a temporary unthrowable mode like the Puma mooks.
    • On the flip side, the original trio of playable characters all accept new attacks added to their movelists.
  • A.I. Breaker:
    • Chainsaw Bull cannot reach a crouching Kamaitachi with his charge assault, meaning that all Kamaitachi has to do is hunker at a distance to goad the boss into using information technology, and so combo him when he charges nearly and knock him abroad, rinse and repeat. The aforementioned problem happens with Jubei, who cannot reach a crouching Kamaitachi with nearly of his attacks that aren't the green flames.
    • Despite beingness a Badass Normal with a pimp cane and ability to take a lot of harm, Silverman (the dominate of Stage 4) doesn't know how to counter crouch attacks (unless information technology's from Ninja or Raiden, who are as well large to avoid his pikestaff). The remake gives him an overhead swing attack to rectify this weakness.
  • Airborne Mook: The remake has flying Set on Drones equally new enemies. They will descend a scrap to fire out a rocket salvo, but thankfully have very low health, beingness destroyed in simply one hit from almost characters.
  • Astonishing Technicolor Population: Zelos has green coloured skin, justified because he's a mutant.
  • Animal Motifs:
    • Kamaitaichi is based on the sickle weasel Youkai of the same name, being fast and using sickles as his weapons.
    • The Saru ninjas are heavily based on monkeys similar their namesake suggests, having a monkey-like look and stature while too being active.
    • The third boss Yamori is cadger-themed, being named after a Gecko, climbing on walls, and having the ability to turn invisible like Hollywood Chameleons.
  • Arm Cannon: This is Ninja's super move. He points his arm and a console opens up for a small cannon to pop out. One massive blast later and no more enemies... Raiden in the remake uses his arm jets as flamethrower in a few attacks.
  • Art Evolution: The art in In one case Again got an overhaul compared to the original SNES game. Natsume even has a page on their website showing the differences.
  • Attack Drone: 3SVO II are small white robots that motion on the floor and fire lasers. They are short, making them slightly hard to hit (Hint: throw them for massive impairment). The remake also has flying assault drones with guns which serve equally Airborne Mooks.
  • Dorsum from the Brink: The beginning of the game has Banglar'due south forces literally right at Resistance'south doorstep. Cue the ninjas beingness dispatched to eventually plough the state of war around.
  • Balance, Power, Skill, Gimmick: Kunoichi, Ninja and Kamaitaichi remain as the Residual, Power, and Skill respectively in the remake, but information technology besides adds another Skill character in Yaksha, who relies a lot on her flexible arms use maneuverable attacks and is even stated to be a "tech type" in her clarification, and a high-powered Gimmick character in Raiden who plays less like a Beat 'em Up player character and more than like a Shell Em Upwards boss.
  • Rest, Speed, Force Trio: Respectively Kunoichi, Kamaitachi, and Ninja.
  • Big Guy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a NBA frontward. Yeah he'south a bit sluggish but he can really become to town with his hefty punches, nunchuks and devastating throws. The rebellion take since upped the stakes in the re-release with the far more massive Raiden, a directly-up assail mech who outsizes even the Gigants.
  • Blade Beneath the Shoulder: Kamaitachi is armed with wickedly-curved blades built into his arms. He likes to whip them around.
  • Blocking Stops All Damage: Blocking an enemy attack will brand said attacks bargain no harm no thing how strong. Of grade, you need to block low if the attacks hit your legs, and some enemy attacks cannot be blocked at all.
  • Bloodier and Gorier: While the SNES game was an entirely anemic affair, the remake adds various blood furnishings (tinted light-green in the Japanese version), some of which are actually taken direct from the 1987 arcade game.
  • Boobs of Steel:
    • Puns aside, the Kunoichi has a decent bust size in the original game, however, she got them upgraded slightly in the remake.
    • Yaksha, one of the new playable characters of featured in Once Again, has even larger breasts and unlike Kunoichi she doesn't even use weapons, instead fighting with kicks and her Extendable Arms. In fact, her breasts appear to be the storage compartments for said Extendable Arms — when she extends them, her bust shrinks.
  • Breath Weapon: The Fire Ninjas (the mooks in carmine gis with long blonde hair) are actually fire-breathers.
  • Boss Remix: With some other boss, even. Phobos and Deimos' Battle Theme Music is a remixed version of Gigant'south, which makes sense because they're two custom-made Gigants.
  • Bowdlerize: The Kunoichi enemies were removed in the overseas versions due to Nintendo of America'southward stance against the depicting violence against women. However, instead of replacing them with sprite-swapped versions of the same enemy like Capcom did with the SNES versions of Concluding Fight games, they simply replaced all of their appearances with that of another enemy character (Saru). Both the Japanese version of Again and the remake toss both Kunoichi and Saru at you.
  • Cane Fu: Silverman's weapon and martial art of selection.
  • Combos: Your regular attacks do this automatically, so information technology's probably more an example of Push button Mashing. Each graphic symbol also has a second, more powerful philharmonic finisher, but it requires a portion of your Blaster bar and the game never tells yous how to do information technology (hint: it's just holding up on the controls, when you do your combo. Ninja generates a powerful blast from an Arm Cannon that pops out, Kamaitachi extends his arms forward while they're glowing, and Kunoichi runs forward with her katana to gut everyone in her path).
  • Chainsaw Practiced: Chainsaw Bull (the Phase 2 boss) is a giant of a man with a yellow coat and fireman'due south hat, gas mask, and a chainsaw that he uses to cut through a steel door just prior to engaging you.
  • Charged Attack:
    • The main accuse meter is a Collect type that charges automatically over time, but depletes completely if y'all become knocked downwardly while it's recharging. Functionally, it's more of a Mana Meter for your Special Attacks and a Smart Bomb when total.
    • Raiden has a Concur-type in the form of his Ground Punch. The longer it's charged, the bigger the resulting explosion when he punches the ground.
  • Craven Walker: Raiden, who'southward huge enough to qualify as an set on mech, can transform into a configuration like this, with birdlike legs, which brings a set of very dangerous guns to the fore.
  • Cool Shades: The Play a joke on enemies wear sunglasses.
  • Crate Expectations: Usually contain wellness items. Can be thrown at Mooks. In fact, this is required to break them open.
  • Critical Existence Failure: You can be perfectly fine with even a sliver of health left, simply as soon equally that last flake is gone, your robot'southward outer shell explodes off, revealing the robotic skeleton below.
  • Savage Twist Ending: Your prototype ninja robots impale the evil Banglar and end his reign of terror... only for your ninjas' leader Mulk to make them self-destruct to blow upward the dictator'southward estate, and then he becomes the new president and takes over the country with completed versions of the robot ninjas. It turns out that the new government was no amend than the one you overthrew.
  • Cyber Ninja: All of the player characters are robot ninjas sent to impale Banglar.
  • Determinator: The actor-controlled androids are programmed for a single purpose: Impale Banglar. It'due south also the reason why they were forced to self-destruct after killing him, as their ability to think for themselves was not fully developed.
  • Dark Activeness Girl: The Kunoichi enemies.
  • Dash Set on: Kunoichi performs hers past belongings down and pressing jump, giving her a forrad stab with a kunai. Ninja performs his by property forwards and pressing jump, giving him a Jet Pack-additional tackle that can be followed into a knockdown kick.
  • Degraded Boss: Gigant (the Stage ane dominate) is plain produced in limited quantities. Some units appear later as a Mini-Boss, and a pair of upgraded, head-swapped models named Phobos and Deimos appear every bit the twin bosses of Stage 6.
  • Deadly Rotary Fan: The second stage has these. They're safe to cross when they're non spinning. Mooks will happily come across these when they're spinning, however. This remains the case in the remake.
  • Death from Above: The new moves that the original Ninja Warriors get corporeality to this (outside of their new battery-consuming moves). Kunoichi has the Helmsplitter which is her doing a big forrad somersault and slashing out with her katana, Ninja jumps up and gives the enemy over 1500 pounds of elbow drop for a lot of harm, and Kamitachi will spiral through the air with his blades out (this move uses some bombardment power). The new warriors, Yaksha and Raiden also have their ain deadly attacks from the air.
  • Difficult, but Awesome: The ii new characters from the remake take quirks that make playing with them more difficult than usual, but very enjoyable when mastered.
    • Yaksha is outright considered a technical/skill-based character by the game. Her movement is ho-hum, her jump height is low, and her basic attacks don't have very good range. Yet, she has several options for mobility and air combos. Her Upwards+Bones Grab volition have her (and an enemy) into the air, allowing an aerial philharmonic, or use a powerful downwards arm attack on enemies below. Her command catch costs energy and hits at a very awkward distance, being unable to hitting enemies correct in front of her, but can hit enemies in the air and exercise multiple things — it can perform a Metronomic Man Mashing, throw an enemy high into the air or forwards, and if it misses, she tin can apply her arms to vault frontward or up into the air. Once the thespian knows how to use her command grabs properly and at the right distances, she becomes a very powerful character thanks to her philharmonic ability.
    • Raiden, befitting his status as large stompy mech, moves painfully slow, has a non-piffling windup to his jumps, and if you let the enemies surroundings him you're as skilful as flake because he's a very large character that doesn't have many options to bargain with spread out crowds. However, if you position yourself in the right spots, you can mow downwardly hordes of mooks without breaking a sweat, thanks to his grabs, which let him grab multiple guys at in one case, and his Chicken Walker alt mode that attacks with a machinegun and missiles that deal a ton of damage and have a big expanse of effect.
  • Difficulty past Region: The Japanese championship has those skimpily-dressed Kunoichi enemies while the English version replaces them with additional instances of Saru, the curt ninja with Wolverine Claws. Saru is shorter and can practice heavier damage if he gets a combo going, but Kunoichi dodges around a lot more than, and more effectively.
  • Divergent Character Evolution: The Ninja and both, the player and enemy versions of Kunoichi, all have dissimilar designs, unlike the arcade original, where they were all head/palette swaps.
  • Downer Catastrophe: Following the devastation of the Banglar's fortress, Mulk becomes the new President and the android engineering science continued to develop. This engineering science however is used for subversive means, and Mulk becomes no ameliorate than Banglar, with some remarking that "history repeats itself."
  • Dual Boss: Phobos and Deimos from Stage 6. They too share the aforementioned lifebar.
  • Elevator Action Sequence: You fight a bunch of enemies in an elevator just before the fight with Zelos, the 7th boss.
  • Aristocracy Mooks:
    • Golems, tall bipedal robots with high HP and amnesty to most forms of damage from the front end. They also come with a powerful grab and a ranged set on with their Eye Beams.
    • Flame Ninjas, firebreathing ninjas that take moderately high HP, can teleport, and attack for skilful damage at mid-range with a fire breath.
    • Foxes, Cool Shades-wearing guys in suits which motility fast, have moderate health, and come with attacks like flying kicks and are one of the few enemies with a grab attack.
    • Pumas, fast-moving synthetic humanoids with considerable amounts of health, the ability to move quickly and shield themselves, preventing them from beingness thrown. They are simply found in the terminal 2 stages of the game and pose a reasonable threat. Tellingly, the concluding encounter of enemies before the final dominate consists of both Pumas and Foxes.
  • Expy: Kamaitachi seems to be loosely based on the Tsuchigumo enemies from the arcade version. Both are named later on a Yōkai.
  • Extendable Arms: This is Yaksha's special ability. Her arms are extendable and stretchy which ties into her technical playstyle.
  • Centre Beams: The Golem robots utilise 1 to blow up an area on the ground. Of class, they tin can only use it if their heads are intact. 3SVO 2 will fire theirs frontwards as a projectile.
  • Fanservice Pack: The remake in The Ninja Warriors Over again, possibly courtesy of the advances that made Yaksha possible, sees the resistance upgrading Kunoichi's bust size past a rather noticeable amount .
  • Fatty Bastard: Banglar.
  • Fighting with Chucks: Ninja is armed with a large metal pair of nunchaku for maximum face-hurtage.
  • Wink Pace: Jubei, the Phase 5 boss, is a white-haired, Power Tattooed, heavily-muscular Erstwhile Main who can do this, in addition to summoning columns of dark-green flame and only punching the crap out of y'all.
  • Flawed Image: The circuitry for the android ninjas to think for themselves was not developed properly, and their sole purpose was to destroy Banglar. Due to this, they had to self-destruct subsequently fulfilling their mission.
  • Flunky Boss: Every unmarried dominate (except Yamori and the android twins) fights alongside their underlings. In the remake's hard manner, even Yamori and the Android Twins take their ain flunkies. In the case of the Final Boss, flunkies are actually a good thing, as the simply way to damage him is to throw his men into him.
  • Friendly Fireproof: Subverted with the enemies and bosses, some of which are capable of hurting and killing their own allies via throwing you into them, or via explosive attacks. Played straight for both players in the remake, who cannot hurt each other.
  • Full-Circle Revolution: The ending heavily implies that new leader Mulk became no ameliorate than Banglar after mass-producing completed ninja robots, maybe to control the population only similar Banglar did.
  • Future Copter: In the remake, Stage 4'due south boss has replaced the regular gun-copter he used to utilise with a fancy, futuristic hover-copter.
  • Fuuma Shuriken: Kunoichi can throw three very large, green glowing shurikens. Doing and so uses some of her battery energy.
  • Gainaxing: In the remake, the Kunoichi's breasts jiggle with every footstep. So practice Yaksha'southward, but even more and so, thanks to her larger bust.
  • Giant Mook: The Over Shinobu are larger and then even Ninja.
  • The Goomba: The regular soldiers. These take one hit to die (Kamaitaichi might have to hit them twice), come up in big numbers, and are hardly a threat at all.
  • Grapple Move: Grabs and throws are performed differently with the characters. Each character can follow up their grab with a dissimilar move depending on which directional push button is pressed.
    • Kunoichi can grab enemies by touching them, but cannot move while belongings them and will drib them after some fourth dimension if not followed upward.
    • Ninja will take hold of enemies by touching them and tin move effectually while holding them, taking a longer time earlier he drops them compared to Kunoichi.
    • Kamaitachi cannot grab enemies past but touching them, rather, the thespian has to hold forwards or backwards + press the assault button later on he hits an enemy at close range to throw them.
    • Yaksha and Raiden, the 2 new characters introduced in the remake sport both a basic grab and a command grab that depletes their energy meter. Yaksha's control grab in particular has an awkward striking range and cannot impact enemies right in front end, but has a powerful follow up if it connects.
  • Complimentary Ninja: Pretty much the whole point of this game.
  • Grievous Damage with a Body: Ninja tin can selection upward regular mooks only by walking into them, and and so swing them to floor any nearby mooks. Kunoichi and Kamaitachi can throw them for the same result. Raiden, being absolutely huge, tin fifty-fifty exercise this with big guys, like the Gigants, though grabbing enemies requires a special action for it.
  • Groin Attack: Kunoichi'due south pummel move (Grab, Down+Attack) has her punch her opponent below the waist. Hold the set on button to punch them there more than times.
  • Ground Punch: This is i of Raiden's attacks. He can also charge this attack past holding down the button, which strengthens it and causes increasing amounts of explosions the longer it'south charged. His super motion also does this, except it explodes the whole floor.
  • Guide Dang It!: The game never mentions how to cake or activate your secondary combo.
  • Guns Are Worthless: The Auto Gun Army units have guns that bargain only superficial harm. The robotic enemies in the 3SVO IIs, Golems, and flying Attack Drones in the remake deal rather pocket-size impairment with their lasers/missiles; however some of these attacks do knock your character downwardly. The exception existence Raiden'southward guns in his Chicken Walker form: they deal huge amounts of damage while also able to hit multiple enemies in forepart of him.
  • Head Bandy: Ophidian to Panther (two mook enemies), and Phobos & Deimos (the Dual Boss of Stage 6) to Gigant (the offset boss).
  • Heal Thy Cocky: Energy tanks pop upwardly hither and there, often in crates.
  • The Hero Dies: At the end of the game, your ninja robots are forced to self destruct after killing Banglar, equally they lack the ability to properly think for themselves once their sole purpose in killing Banglar was achieved.
  • Hidden Weapons: Raiden has 3 powerful, special weapons that he tin can only use in Chicken Walker course. He's got a 4-barrelled heavy car gun, missile launchers and a 105mm anti-tank cannon whose shot cutting through multiple targets for great damage (though a full flare-up from your automobile gun does more than damage overall).
  • Highly Visible Ninja: All iii actor characters, every bit well as some mooks. Taken even further with Raiden in the remake: being 1 of these is unavoidable when you're a 4-meter, 32-ton assault mech.
  • History Repeats: It's revealed in the ending that the new government gear up by La Résistance, supported by a new generation of androids, is non much ameliorate then Banglar's dictatorship. A bit of a Downer Ending.
  • Hoist Hero over Caput: Raiden and Yaksha both have a press slam blazon of throw, though Raiden will only use against Gigants, whose size is similar to his own.
  • Humongous Mecha: Gigant, the dominate of the kickoff stage, is a giant android made to await like a bodybuilder.
    • Raiden takes the block, however. He's easily the largest playable graphic symbol by far, even towering over the previously mentioned Gigant.
  • Immune to Bullets: Well, non allowed, but bullets do only superficial damage to the player characters.
  • In a Single Bound: One of Kunoichi'due south new moves in the remake, she'll leap loftier in the air and come down with a katana slash. She can even do this assail while she'due south in midair from a jump.
  • In Case of Dominate Fight, Intermission Drinking glass: You have to beat the Final Dominate this way. The Final Boss, the evil dictator you lot're supposed to impale, is in a laser-spamming machine with a glass window. And there are loads of minions attacking you! You take to throw the minions into the glass to impairment it until information technology breaks.
  • Invisibility Cloak: Yamori (the Stage 3 boss), a genetic monstrosity with a skull for a face and clad in royal pinstripes, can cloak himself while he claws at you or drops grenades on you. You can just barely run across him though, and he can still be hit while he's on the ground, causing his invisibility to flicker.
  • Invisibility Flicker: When Yamori Turns Red, he turns on his Invisibility Cloak. If he's hit while invisible, he briefly turns visible for a second.
  • Invulnerable Assail: Many of the iii role player characters' attack animations exit them immune to damage. Somebody has done a no impairment run because of that.
  • I Shall Taunt Y'all: Banglar will express joy at you every fourth dimension you get knocked down in his fight.
  • Jet Pack: Ninja, who weighs most one full ton, has a booster congenital into his back. This enables him to hover briefly and deliver a crushing kick that hits multiple times. Very spammable. Raiden has boosters in his arms, strong plenty to elevator all 32 massive, mechanical tons of him.
  • Jump Physics: An important part of the game as each of the ninjas have different abilities in jumping. Agile warriors like Kamitachi and Kunoichi have attacks that let them change management mid-air, Yasha can employ her extendable arms to alter her jump move - even giving her something alike to a double jump. Ninja is too heavy to jump and his jetpack just gives him a straight-up spring - he has to use his jetpack attack to change direction. The even heavier Raiden has somewhat more mobility in his rockets, especially in Chicken Walker mode, but these are treated as special moves.
  • Katanas Are Just Better: Kunoichi's Weapon of Choice, and makes up the end part of her basic melee philharmonic. The rest consists of Kunai stabs. The female ninjas you lot run into Dual Wield these.
  • Killer Robot: The player characters, and a few Mecha-Mooks. Said Mooks sometimes take Eye Beams.
  • Kill Saturday: Silverman can telephone call downwardly a satellite laser beam, foretold by a highly visible Light amplification by stimulated emission of radiation Sight. It's not that dangerous though, and more often hits the mooks he summons instead of you. In fact, he can practice more than damage to yous past merely whacking you with his pikestaff.
  • Kung Fu-Proof Mook: The Golems, which are tall bipedal robots with Eye Beams. They cannot be damaged from the front with regular attacks, however, the thespian can hands become around this by attacking their back, throwing them, or throwing somebody/something else into them.
  • Let'southward Play: Past none other than DeceasedCrab, here.
  • Losing Your Head: Later you hit a Golem plenty times, its caput explodes and the Golem starts moving faster.
  • Fabricated of Explodium: The Mecha-Mooks, as well as certain ecology objects, a tanker truck in the opening level, and Zelos upon defeat. Also, the player when you die.
  • Made of Fe:
    • The player characters are capable of withstanding knives, bullets, explosives, chainsaws, Ninja magic spells and a variety of other nastiness. Some of it can exist forgiven due to them beingness literally made of iron metal.
    • Honorable mention goes to Silverman who, for being a more than or less normal man, tin have enough kunai-stabbing, scythe-blading, rocket-punching, arena-exploding punishment to drop the entirety of a neighborhood gang (and and then some). While possibly beating up robots with a pikestaff.
  • Magic Versus Science: Present with the fifth boss — Jubei, a ki-using ninja who can create supernatural light-green flames, versus your robot ninjas developed from the resistance'due south engineering science.
  • Mechanically Unusual Fighter: Raiden in the remake, a 4-meter, 32-ton Transforming Mecha that dwarfs every other graphic symbol in the game (including the bosses). He has Super Armor confronting virtually enemy attacks, a hold-based Charged Assail Ground Punch unlike the other characters, a special command to turn around thanks to his ho-hum speed and size, and plays more like a shell-em-upwardly dominate than a player character. Furthermore, Raiden is also the but graphic symbol with two separate modes, a melee-based humanoid form, and a ranged walker style.
  • Mighty Glacier: Ninja is this compared to Kunoichi and Kamaitaichi, beingness the hard-hitting only slow member of the team. Raiden takes this even further, hitting extremely hard but moves fifty-fifty more than slowly and is a huge target.
  • More Dakka: Raiden's 4-barrelled heavy motorcar gun spits out devastating shots at fairly high charge per unit of fire. It'south such an effective weapon that information technology'll be like shooting fish in a barrel to forget he's got a 105mm anti-tank cannon as well.
  • The Napoleon: Banglar is pretty short.
  • Ninja: Duh. This game has Ninjas coming out of its ears. 1 character is fifty-fifty chosen Ninja, Kunoichi ways female ninja and she looks and moves more the part, and Kamaitachi when written in a certain manner means "sickle weasel", hence his wicked arm blades. His appearance is more Killer Robot, but he definitely moves like a Ninja. The remake adds Yaksha, an burglar unit in the form of a minor but busty adult female, and Raiden, a 32-ton, 4-meter Transforming Mecha who is still a Ninja. You fight a few of them as well.
  • Ninja Pirate Zombie Robot: The thespian characters make upwardly the "Ninja" and "Robot" part of the equation.
  • Nintendo Hard: Don't let the fact that you lot play as a nigh-unstoppable killer robot fool yous. Several enemy formations and bosses you encounter can be very unsafe particularly if they environment yous, and a few combos or throws from them will make you see the Game Over screen far faster than y'all'd wait.
  • Obstructive Foreground: Several areas have foreground objects that can block the actor from seeing their player character and the enemies. Averted in the remake, where it's possible to see your graphic symbol and enemies behind foreground, though partially obscured .
  • One-Man Ground forces: Each of the playable ninja robots take out an army'south worth of mooks and bosses to have down Banglar. And these ninjas are merely Flawed Prototypes!
  • Pintsized Powerhouse: Yaksha is smaller than near of the characters, yet is capable of kicking the ass off Banglar'due south minions.
  • Play equally a Boss: Raiden in the remake is essentially a playable dominate in design. He dwarfs every other character in the game including the bosses, is Allowed to Flinching against almost attacks, sports a huge amount of powerful attacks that mow down enemies with ease, and he tin turn into a walker with devastating ranged attacks. His main weaknesses even so are his large size and ho-hum movement which makes him easy to damage.
  • Prehensile Hair: Downplayed, one of Kunoichi'due south grabs has her use her pilus to wrap around and throw the enemy.
  • Condom Man: Zelos attacks you with his stretchy limbs.
  • Science Fantasy: Most of the game is purely sci-fi, with robots, vehicles, guns, lasers, and other technologies. The fifth boss Jubei withal has green fire Ki Manipulation and the red fire-breathing ninjas have teleportation, suggesting that supernatural elements practice be in the game.
  • Sensible Heroes, Skimpy Villains: With the exception of Kamaitaichi, the playable characters who vesture clothes are fully clothed. Meanwhile, the enemies and bosses include Stripperiffic female person ninjas, a boss who is a Walking Shirtless Scene (Jubei), and some other who reveals a lot of peel in his outfit (Zelos).
  • Seppuku: As a ninja master, Jubei commits suicide afterward losing his honour from his defeat to the robot ninjas. He does and then past enveloping himself in his own dark-green flames.
  • Shapeshifter Baggage: Subverted with Yaksha. Her Extendable Arms appear to be stored within her Boobs of Steel, as shown when they shrink down every time she does extend them.
  • Shared Life Meter:
    • Phobos and Deimos share the same health pool, and attacking both at the aforementioned time depletes information technology twice equally fast.
    • The players themselves have this in the two-actor mode.
  • Shout-Out: These two palette swaps of Snake wait suspiciously like fire flower Mario and Luigi. Even more hilariously, both colours tend to appear together.
  • Shows Damage: Golems lose their caput once they take enough damage, preventing use of their Eye Beams.
  • SkeleBot 9000: Kamataichi's design makes him wait skeletal compared to the others.
  • Skull for a Head: Raiden'south design gives him a skull-like face.
  • The Smurfette Principle: Kunoichi is the one female player character in the original game. In the English versions, she's the just female person character in the game equally the enemy female ninjas are non present. In the remake she's joined by Yaksha and the female person enemies are present in all versions.
  • Spike Shooter: Kamaitachi's new battery-using attack has him shoot metal spines in arc behind him, including some in the air to accept out aerial enemies. So when using this, call up to face away from your enemies get-go.
  • Spin Assault: Ninja can do this with his booster in the air, and with his Charged Assault. Kamaitachi does information technology as part of his regular combo. Yaksha has an aerial attack where she spins around her Extendable Arms. Raiden tin practise a spinning lariat to hit enemies behind him.
  • Spread Shot: In the remake, Kunoichi tin can throw a spread of three kunai downards in the air, while Kamaitaichi can burn down a spray of spikes from his back upwards as an Anti-Air motion.
  • Opinion System: Raiden has two different stances — a melee-based humanoid form, and a walker course whose attacks are ranged. The latter grade has powerful long distance attacks just all of them deplete energy, and he tin can just regenerate energy in the quondam form.
  • Stock Ninja Weaponry: Kunoichi is the almost stereotypical ninja out of the grouping and she carries kunai and a katana. In the remake, she also tin can hurl a few shurikens by using some battery ability.
  • Stripperific: The enemy Kunoichis you meet (in the Japanese version) are rather... impractically dressed. Probably the reason why they were replaced with more than Wolverine-esque ninjas in the English language versions.
  • Super Strength: While it's most obvious with Raiden and Ninja, the other robots all possess plenty strength to heave up even huge-sized enemies with ease (though merely Raiden is large enough to pick up the actually big guys). Also every one of your android ninjas are and then strong, that many types of their attacks can flatline mooks in a single apply.
  • Tactical Suicide Boss: If Banglar didn't summon minions during his fight, you wouldn't be able to harm him via throwing said minions into the drinking glass.
  • Theme Naming: Some of the enemies.
    • Theme Twin Naming: Phobos and Deimos, the twin cyborg bosses, are named afterwards twin Greek gods.
    • Animal Theme Naming: Some of the mooks, namely Snake, Fox, Panther, Puma and Saru ("monkey"). Some of the bosses besides — the dominate Chainsaw Bull is congenital similar a bull, while the boss Yamori is Gecko in Japanese and he fittingly enough climbs on walls.
  • Throw a Barrel at It: In addition to Exploding Barrels, things you can throw at enemies include the same Crate Expectations, potted plants, motorcycles and other enemies.
  • Throw the Mook at Them: All your characters are capable of using a Grapple Move to grab enemies and throw them into other enemies to cause harm and knockdown. Ninja in item tin choice up mooks by merely touching them. This mechanic is required for the Last Dominate, who can only be damaged by thrown minions.
  • Timed Mission: In Again, Every mission is timed, with a counter at the bottom counting downwardly, though you really take to be stalling for it to be whatsoever sort of danger. In the remake, it instead just counts upwards for Fourth dimension Trial purposes (though yous can't keep at all if yous want your 'entire game' time to be recorded).
  • Also Dumb to Live: The regular mooks, who walk into hazardous stuff like spinning fans, explosions, helicopter support gunfire and Bangler'due south laser walls.
  • Transforming Mecha: Raiden can transform into a Chicken Walker to fire machineguns and bombs at his enemies.
  • Turns Red: In the remake, Banglar starts turning on all six laser walls, using a laser wall around himself, and periodically sweeping the flooring with light amplification by stimulated emission of radiation beams once his wellness drops under half its maximum.
  • Two Girls to a Squad: In the remake, Yaksha joins Kunoichi equally the 2d female playable character.
  • Unblockable Set on: Ninja'south new battery-powered movement is his regular nunchuk combo finisher but glowing green. This move will get through enemy blocks and will also damage the Golem robots that are usually immune to regular strikes (they're treated as if they're in a state of constant blocking).
  • Unskilled, simply Strong: Raiden's a ninja simply he sure fights like he's in a barroom brawl. Relying on Good Old Fisticuffs and brute strength throws (his signature throw is grabbing a pair of foes and mashing their faces into each other), he lacks the techniques of fellow Big Guy powerhouse, Ninja. That said he's 32 tons and he hits similar it.
  • Victoria'due south Secret Compartment: Yaksha has a different take on this — it's heavily implied that she stores her Extendable Artillery inside her Boobs of Steel, which appear to shrink whenever she extends her arms.
  • The Voiceless: Nobody really talks in this game beyond grunts of pain. The player robots may actually be The Speechless, but in that location'south no manner to tell for sure.
  • Wake-Up Call Boss: The remake promotes Gigant from a Warm-Up Boss into this, equally he now has immunity to flinching from non-special moves or philharmonic enders, can't be thrown by most characters, is far larger, is far more than difficult to knock downward, has a few new moves, and has a proficient bit more than HP.
  • Walking Shirtless Scene: Jubei'south only topwear is some bandages wrapped around his lower torso. Kamaitaichi is technically this since he lacks clothing on top, although in that location'southward no muscle as he's a SkeleBot 9000.
  • Wall Crawl: The 3rd boss Yamori can do this while throwing bombs, truthful to his namesake (Japanese for Gecko).
  • Weaponized Exhaust: Raiden is capable of using his arm jets to torch enemies in his grab attacks.
  • Wolverine Claws: Used by the monkey-like ninjas.
  • Wrestler in All of Us: As befitting the other Large Guy of the squad, Ninja can boom people with giant swings and atomic drops. In the remake, he gets a powerful elbow drop to requite enemies some serious pain.
  • Your Head A-Splode: When Gigants, Phobos and Deimos are defeated, they get back up... and their head blows up. Golems also lose their heads this way after plenty impairment, but they'll keep going and change their AI blueprint to compensate.

Alternative Title(due south): The Ninja Saviors Return Of The Warriors, The Ninja Warriors In one case Again

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheNinjaWarriorsAgain

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